Time of the Dragons

Dragons and Princesses

In the small and lush valley kingdom of Arthran, the palace is in an uproar. A dragon that makes its home in the catacombs of the surrounding peaks has swept down to the palace in the night and made off with Princess Isabelle, the pride and joy of King Harold and Queen Bethany!

The princess is, of course, very beautiful. The dragon is, of course, very terrible, a scourge that has been terrorizing the outlying villages and farmlands of the kingdom for several years. But apparently, it’s different when the nobility are attacked.

The dragon has sent a message via a survivor of one of the outlying villages that it attacked recently. It has the princess and wants to trade her for the contents of the palace treasury.

The King and Queen were relying on Isabelle marrying into the nobility of a larger, wealthier country that they could ally with. Rather than lose all of his wealth and his daughter, the King has authorized a substantial reward for her return. He has thrown open the gates of Arthran to admit all the mercenaries and adventurers who might be willing to take on such a task.

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Reboot

Hey everybody!

Given that weeks and weeks have passed since the last session, and that I wasn’t too enthralled with the world I had built, a reboot of the campaign is in order. I’ve come up with a much better story hook, and will be creating NPCs and story details this week in preparation for play in the next couple of weeks.

We will keep the characters you have already rolled, without adjustment. This is an excellent opportunity to flesh out their origins without fear of breaking canon. If you wish to roll an entirely new character instead, that is fine as well.

I’ll have the full story hook posted here before too long.

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Festival is Saved

The adventurers wheedled Theron out of jail.

They then met a homeless man named Bo Diddly who exchanged “magical dice” in exchange for something.

The town festival was upon them, and they met up with Kafka there, and brought on a new adventurer, Peren, son of the Mayor.

At the horse races, an evil wizard blew up the tent in the middle of the grounds, and tried to make off with the tournament winnings. The heroes stopped him, and killed quite a few of his henchmen.

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The Story So Far
Maguffins and Demons

It is Springtime in the Reachness Vale.

Our heroes are Kafka the Druid, Hitch the Wizard, Fblthp the Dragonborn Fighter, and Theron the Elven Fighter.

Our tale began in the town of Avony. Our intrepid heroes are some bounty hunters who gathered at the call of the Mayor of Avony who was offering a reward of 1,000 GP for the return of a stolen chest.

The chest was believed to have been stolen by the Raven Roost Bandits who operate out of an abandoned mansion North of Avony. Our heroes surprised and beat up a couple of swampy bandits who were supposed to be the watchmen for the mansion. Then our heroes encountered the bandits, who hilariously outgunned them and then offered a reward of 2,500 gold pieces if the chest would be returned to them instead of the Mayor. The bandits told the heroes they would find the chest in the company of some Frost Kobolds even further north in the Kuldahar Pass.

Our heroes reached the kobold camp, and deceived Big Chief, the leader of the kobolds, into believing that they were the traders sent to pick up the chest from them. The heroes learned of Altova, a powerful and mysterious demoness who commissioned the theft of the chest. The party completed a few varied tasks for Big Chief, and then received the chest as their payment.

The heroes then hightailed it out of there, as the real traders were going to be there soon. On their way down through the pass, they encountered the ruins of the traders’ carriage, and poor Theron fighting for his life against the bear that had attacked it. The heroes spent a long time killing the bear, and then searched the all-black carriage, finding an Amulet of Altova and not much else. Theron had a head wound which gave him severe amnesia.

The heroes then trundled back to Avony with their new companion, where he promptly got locked up in the town jail after a failed intimidation attempt with the Mayor. The other heroes bargained with the Mayor for 2,000 GP for the chest instead of the original 1,000, and then the DM bargained with the players to let him go home and prepare the story for next time.

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